Blog

Notes from
the field.

A running journal from the workbench — one post at a time.

Build Log

CruiseStar Updates: Ducks, Users, and Marketing Strategies

I've been fine-tuning the CruiseStar app and testing some exciting marketing strategies, including a fun twist with rubber ducks. Here's how it's all going.

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Build Log

Building CruiseStar: A Social App for Cruise Enthusiasts

This week, I launched CruiseStar, an app designed for rating cruise ships and enhancing social interactions among cruise lovers.

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Build Log

Cruise Ships: The First Step to Building Omnia

Exploring how designing cruise ships can help me create a self-sustaining city concept called Omnia.

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Journal

My Experience at Hacker Cottage

Hacker Cottage was an unexpected opportunity that turned into a fantastic experience, leading me to refine my vision for a cruise rating app.

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Build Log

The Trials of Automating Game Analysis

A peek into my attempts to automate the analysis of game mechanics for a new mobile puzzle game, blending lessons from Royal Match.

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Studio

The Games I Wasn't Ready to Build

I couldn't code, barely played games, and started with ideas that needed entire companies. Those unfinished projects became my way into gaming.

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Studio

The $2.50 That Kept Meme Runner Alive

I spent $1,000 advertising my first mobile game and earned $2.50 from one player in Australia. That tiny purchase taught me more than the number suggests.

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A letter every couple of weeks

Follow the
journey.

Behind-the-scenes notes on new projects, experiments, lessons, and long-term progress. No noise, just an honest record as it unfolds.

Occasional, thoughtful updates only. Unsubscribe whenever you need.